Smaato – provider of the SOMA (Smaato open mobile advertising) platform will preview "iSOMA" at the CTIA show next week in Las Vegas. This new addition to award winning SOMA platform comes now with support for the iPhone SDK . In the past weeks since the official introduction of the iPhone SDK Smaato has developed a new way to monetize mobile applications for the iPhone through mobile advertising.
The SOMA API is provided free of charge to the fast growing mobile developer community which generated more than 100,000 downloads of the iPhone SDK in the first 4 days after the release by Apple Inc.
Smaato already supports leading smartphone operating systems as well as hundreds of Java ME enabled handsets with native SOMA clients. These include: Symbian, Windows Mobile, Palm, Blackberry as well as Java ME. SOMA is a quick and easy way for mobile developers to ad-enable their applications – whether online (live request) or offline (cached ads) with the support of the iPhone and upcoming Google’s Android platform - SOMA covers all relevant mobile platforms.
Leading mobile developers have already implemented the SOMA client and receive ads from international ad sales networks partnering with Smaato including Advertising.com's TSM, fast rising Adconion Media Group as well as Microsoft's Screentonic.
Auto-Converts RSS with Multimedia to Engage Mobile Readers
Top mobile industry players join forces to offer an integrated, full-featured solution for the mobile channel.


Wisair announced that it is furthering its efforts to bring embedded Wireless USB technology to portable and handheld electronic devices with its new SDIO Wireless USB solution. Based on the Wisair WSR601 low-power single chip, the design enables vendors to embed Wireless USB into portable devices, such as digital still cameras, camcorders and smart phones, using the Secure Digital Input/Output (SDIO) interface.
Kodiak Networks, a provider of applications for wireless carriers, announced a series of innovative clientless and client-based mobile applications targeted at business and consumer segments. The clientless applications provide end-users with the ability to assign a telephone number to a group of individuals that they can use for conferencing, text messaging, or voice messaging, directly from their mobile contact list. Both the group text and voice messaging applications allow recipients to reply to the originator or reply to all message recipients, directly from the message. This announcement also includes the first-ever client-based scheduled conferencing application, which allows users to set-up meetings directly from their mobile handset. All of these applications converge wireless and land-line calling functionality, that address end-user demand for integrated group communications and help operators increase revenue and retain customers.
Nuance Communications, Inc., a provider of
LG announced the global launch of the KF510 boasting an extremely-slim body with dynamic functional design.
Pringo, the provider of white-label online community platforms, today announced a partnership with Mozes,
Google has set out to improve the mobile-search experience on handsets. Google LCB (LCB? - Local Category Browse?) is a new search service which seems to be focusing on searching for businesses with as little text input as possible. It’s
SMS is taking off in the Americas, mobile e-mail continues its strong growth in developed regions, subscriber growth is driving messaging adoption in Asia-Pacific, and social networking is lifting the messaging boat across nearly all regions. The combination of these factors is expected to grow revenues from mobile messaging to $212 billion by 2013, according
Apple has more than doubled its share of the internet browser market from 0.0 to 0.08%. Apple has increased its share of the Internet browser market in the US by 64% between December and March according to StatCounter.
Alltel Wireless and Samsung announced today that the Samsung Muse is now available in Alltel Wireless retail stores and online at shopalltel.com. The Samsung Muse enables music lovers to always have their favorite music tunes within reach.
mobile devices (28%). Music was also mixed: the leading source of music files on a mobile phone was ripped CDs and sideloading onto the phone (48% of mobile-music listening respondents), while over one third of music-listening respondents (35%) purchased music through their carriers. Lastly, pre-loaded content such as games were some of the most popular forms, as six in ten mobile gamers said they only play the games that came with the phone.



