Monday, February 25, 2008

TalkShoe Launches iPhone Application Giving Users Instant Ability to Talk and Listen Into Live Community Calls

Discuss Sports, Politics, Technology and More Directly From Your iPhone.

PITTSBURGH, PA--(Marketwire - February 25, 2008) - TalkShoe, the community call leader, today unveiled an iPhone application that allows mobile users to participate on a call with just their iPhone. The iPhone web application was designed specifically for the iPhone and displays all live TalkShoe community calls, which allow people to join calls of interest with one click.

Community calls are being hosted constantly and bring together people to discuss topics such as sports, the latest in Mac innovations, pop culture, home winemaking, tips on financial matters, politics, religion, automotive trends and more. Now iPhone users can simply go to iphone.talkshoe.com, view the live and upcoming shows and join the call.

iPhone users do not need to register to participate in community calls, however registered TalkShoe users can now use their iPhone to conduct or manage their own community call episodes.

Panasonic Begins Delivery of P905iTV Handsets

Yokohama, Japan, February 25, 2008 --- Panasonic Mobile Communications Co., Ltd announced that it has begun shipment of its P905iTV mobile phones to NTT DoCoMo, Inc.

Combining the design concept of Panasonic large-screen flat-panel TV 'VIERA' and its high-quality picture technologies, the P905iTV is a sliding handset featuring "One-segment" mobile TV. Adopting frame conversion technology from 15 frames to 30 frames per second enables users to enjoy smooth, vivid and high quality "One-Segment" mobile TV together on a 3.5 inch Full Wide VGA large screen.

The handset employs Panasonic's original high-resolution technologies, "Mobile PEAKS PROCESSORTM" and "Mobile Double Contrast AI" that achieves a high contrast ratio of 4000:1, enabling users to enjoy vivid and high resolution "One-Segment" mobile TV and motion pictures.

Using "LCD Artificial Intelligence" which adjusts the brightness of a display automatically and advanced system LSI based on "UniPhier" for mobile phone, the P905iTV leverages eye-friendly pictures and electric power saving, letting users enjoy long-time 'One-Segment' mobile TV viewing and music playing.

The P905iTV adopts new styles for users to enjoy 'One-Segment' mobile TV viewing and music playing, installed in its battery charger stand with high quality sound speakers.

In addition to advanced features of NTT DoCoMo's 905i series, such as 3G international roaming and HSDPA, the handset also has various fun functions including an autofocus 2.0 megapixels camera with six-axis image stabilizer and link functions to audio and visual equipment of Panasonic.

Main Specifications:

Size: (H x W x T)
Approx. 113 X 53 X 17.9 mm (when folded)
Weight: Approx. 129 grams
Continuous talk time:
Voice call Approx. 230 minutes (3G)
TV phone Approx. 160 minutes
Continuous standby time: Approx. 660 hours (3G)
Main display: Approx. 3.5 inches (854 X 480 dots)
Full wide VGA LTPS TFT LCD (262,144-color)
Cameras: Autofocus CMOS Camera
Effective resolution Approx. 2.0 megapixels
External Memory Device microSD / micro SDHC memory card (optional)
Colors Black, White




Nokia and University of Cambridge Launch the Morph - a Nanotechnology Concept Device


NEW YORK and ESPOO, Finland, February 25 /PRNewswire-FirstCall/ --

Morph, a joint nanotechnology concept, developed by Nokia Research Center
and the University of Cambridge (UK) - was launched today
alongside the "Design and the Elastic Mind" exhibition, on view from
February 24 to May 12, 2008, at The Museum of Modern Art (MoMA) in New
York. Morph features in both the exhibition catalog and on MoMA's official
website.













Morph is a concept that demonstrates how future mobile devices might be
stretchable and flexible, allowing the user to transform their mobile
device into radically different shapes. It demonstrates the ultimate
functionality that nanotechnology might be capable of delivering: flexible
materials, transparent electronics and self-cleaning surfaces. Dr. Bob
Iannucci, Chief Technology Officer, Nokia, commented: "Nokia Research
Center is looking at ways to reinvent the form and function of mobile
devices; the Morph concept shows what might be possible."

Dr. Tapani Ryhanen, Head of the NRC Cambridge UK laboratory, Nokia,
commented: "We hope that this combination of art and science will showcase
the potential of nanoscience to a wider audience. The research we are
carrying out is fundamental to this as we seek a safe and controlled way to
develop and use new materials."

Professor Mark Welland, Head of the Department of Engineering's
Nanoscience Group at the University of Cambridge and University Director of
Nokia-Cambridge collaboration added: "Developing the Morph concept with
Nokia has provided us with a focus that is both artistically inspirational
but, more importantly, sets the technology agenda for our joint nanoscience
research that will stimulate our future work together."

The partnership between Nokia and the University of Cambridge was
announced in March, 2007 - an agreement to work together on an extensive
and long term programme of joint research projects. NRC has established a
research facility at the University's West Cambridge site and collaborates
with several departments - initially the Nanoscience Center and Electrical
Division of the Engineering Department - on projects that, to begin with,
are centered on nanotechnology.

Elements of Morph might be available to integrate into handheld devices
within 7 years, though initially only at the high-end. However,
nanotechnology may one day lead to low cost manufacturing solutions, and
offers the possibility of integrating complex functionality at a low price.

Immersion VibeTonz® Tactile Feedback Platform in Over 10 Million Mobile Phones

SAN JOSE, Calif.--(BUSINESS WIRE)--Immersion Corporation , a leading developer and licensor of touch feedback technology , today announced that over 10 million mobile phones with VibeTonz® technology have been shipped by licensees, including 5.5 million shipped in 2007. In addition, several new VibeTonz-enabled mobile phone models were recently announced at Mobile World Congress in Barcelona, Spain, February 11-14. Three of the four top mobile phone manufacturers in the world -- LG, Nokia, and Samsung -- are VibeTonz licensees.

The VibeTonz Platform has been incorporated into over 35 phone models targeted at a wide range of markets and demographics. Phones with VibeTonz tactile feedback technology have been sold broadly in Asia -- in China, India, and Korea -- as well as throughout Europe and the Americas. The technology is used in such phones as the Samsung SCH-n330 youth phone; the feature-rich, mass-market Samsung SCH-A930; the LG VX10000 Voyager touchscreen phone; and high-end designer phones like the Samsung Armani and Prada by LG.

At the 2008 Mobile World Congress, the largest mobile event in the world, LG showcased the popular Viewty model with VibeTonz-enabled touchscreen that “touches back.” LG also introduced the KF600 phone featuring a secondary InteractPad enhanced with VibeTonz tactile feedback, as well as the KF700, another high-end touchscreen phone. Samsung debuted four VibeTonz-enabled phones, including the Soul (SGH-U900), SGH-F480, SGH-F490, and SGH-G400.

“That tactile feedback, or haptics, is gaining momentum in the wireless industry and elsewhere is not surprising when you understand the contribution it makes to user productivity and satisfaction,” explains Immersion CEO Victor Viegas. “In addition, our VibeTonz Platform cost-effectively enables a very long list of enhancements that can improve the user experience.”

The VibeTonz Platform lets mobile phone manufacturers and content developers embed touch sensations in the handset user interface, media, and applications, including for:

* Providing unmistakable tactile confirmation in response to touchscreen or button presses
* Empowering caller ID with distinctive vibrations matching a melody or song that let users know who is calling even when sound is turned off
* Enlivening mobile games with touch feedback similar to that found in console games
* Supplying pulses when scrolling over items, allowing favorites, friends, or unread emails to feel a bit different for easier, faster identification
* Heightening the music and ringtone fun-factor by “turning up the subwoofers” with a vibe beat
* Making alerts more discernible and memorable by varying how they feel: the beat of a team’s fight song tells the user a message with the latest score has arrived

Independent research has shown that haptics can increase user speed and accuracy, reduce complication and stress, and improve user satisfaction.